Roguelike Game - Global and China Top Players Market Share and Ranking 2023

  • According to Research, the global market for Roguelike Game should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.

    By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Roguelike Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States Roguelike Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.

    By segment, Mobile Game grew percent to account for percent of the total market sales, and Computer Game grew percent.

    This report studies and analyses global Roguelike Game status and future trends, to help determine the Roguelike Game market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Roguelike Game, and provides market size (US$ million) and Year-over-Year growth, considering 2022 as the base year.

    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

    To assess the competitive environment within the market including supplier revenue, market share, and company profiles.

    Highlights

    (1) Global Roguelike Game market size, history data 2018-2023, and forecast data 2024-2029, (US$ million)

    (2) Global Roguelike Game by company, revenue, market share and industry ranking 2018-2023, (US$ million)

    (3) China Roguelike Game by company, revenue, market share and industry ranking 2018-2023, (US$ million)

    (4) Global Roguelike Game key consuming regions, consumption value and demand structure

    (5) Roguelike Game industry chains, upstream, midstream and downstream

    Market segment by players, this report covers

    Motion Twin (Dead Cells)

    Red Hook Studios (Darkest Dungeon)

    Dodge Roll (Enter the Gungeon)

    Housemarque (RETURNAL)

    ChillyRoom (Soul Knight)

    Cellar Door Games (ROGUE LEGACY 2)

    Mossmouth (Spelunky 2)

    Four Quarters (Loop Hero)

    Supergiant Games (Hades)

    Subset Games (FTL: Faster Than Light)

    Blue Manchu (Void Bastards)

    Daniel Mullins Games (Inscryption)

    Maschinen-Mensch (Curious Expedition)

    Brace Yourself Games (Crypt of the Necrodancer)

    Hopoo Games (Risk of Rain 2)

    Klei Entertainment (Don't Starve)

    Massive Monster (Cult of the Lamb)

    HABBY (Survivor.io)

    Afterburner Studios (Dreamscaper)

    Market segment by Type, covers

    2D Roguelike Game

    3D Roguelike Game

    Market segment by Application, can be divided into

    Mobile Game

    Computer Game

    Market segment by regions, regional analysis covers

    North America (United States, Canada, and Mexico)

    Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

    Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

    South America (Brazil, Rest of South America)

    Middle East & Africa

    Report Includes:

    Chapter 1: to describe Roguelike Game product scope, global consumption value, China consumption value, development opportunities, challenges, trends, and policies.

    Chapter 2: Global Roguelike Game market share and ranking of major manufacturers, revenue, 2018-2023

    Chapter 3: China Roguelike Game market share and ranking of major manufacturers, revenue, 2018-2023

    Chapter 4: Roguelike Game industry chain, upstream, medium-stream, and downstream.

    Chapter 5: Segment by Type, consumption value, percent & CAGR, 2018-2029

    Chapter 6: Segment by Application, consumption value, percent & CAGR, 2018-2029

    Chapter 7: Segment in regional level, consumption value, percent & CAGR, 2018-2029

    Chapter 8: Segment in country level, consumption value, percent & CAGR, 2018-2029

    Chapter 9: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, revenue, gross margin.

    Chapter 10: Conclusions

     

  • With tables and figures helping analyze worldwide Roguelike Game Global and China Top Players market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.


    1 Market Overview

    1.1 Roguelike Game Definition

    1.2 Global Roguelike Game Market Size and Forecast

    1.3 China Roguelike Game Market Size and Forecast

    1.4 China Percentage in Global Market

    1.5 Roguelike Game Market Size: China VS Global Growth Rate, 2018-2029

    1.6 Roguelike Game Market Dynamics

    1.6.1 Roguelike Game Market Drivers
    1.6.2 Roguelike Game Market Restraints
    1.6.3 Roguelike Game Industry Trends
    1.6.4 Roguelike Game Industry Policy

    2 Global Leading Players and Market Share

    2.1 By Revenue of Roguelike Game, Global Market Share by Company, 2018-2023

    2.2 Global Roguelike Game Participants, Market Position (Tier 1, Tier 2, and Tier 3)

    2.3 Global Roguelike Game Concentration Ratio

    2.4 Global Roguelike Game Mergers & Acquisitions, Expansion Plans

    2.5 Global Roguelike Game Major Companies Product Type

    2.6 Head Office and Roguelike Game Production Site of Key Manufacturer


    3 China Leading Players, Market Share and Ranking

    3.1 By Revenue of Roguelike Game, China Market Share by Company, 2018-2023

    3.2 China Roguelike Game Participants, Market Position (Tier 1, Tier 2, and Tier 3)


    4 Industry Chain Analysis

    4.1 Roguelike Game Industry Chain

    4.2 Roguelike Game Upstream Analysis

    4.2.1 Roguelike Game Core Raw Materials
    4.2.2 Main Manufacturers of Roguelike Game Core Raw Materials

    4.3 Midstream Analysis

    4.4 Downstream Analysis

    4.5 Roguelike Game Production Mode

    4.6 Roguelike Game Procurement Model

    4.7 Roguelike Game Industry Sales Model and Sales Channels
    4.7.1 Roguelike Game Sales Model
    4.7.2 Roguelike Game Typical Distributors

    5 Sights by Type

    5.1 Roguelike Game Classification

    5.1.1 2D Roguelike Game
    5.1.2 3D Roguelike Game

    5.2 By Type, Global Roguelike Game Consumption Value & CAGR, 2018 VS 2022 VS 2029

    5.3 By Type, Global Roguelike Game Consumption Value, 2018-2029


    6 Sights by Application

    6.1 Roguelike Game Segment by Application

    6.1.1 Mobile Game
    6.1.2 Computer Game

    6.2 By Application, Global Roguelike Game Consumption Value & CAGR, 2018 VS 2022 VS 2029

    6.3 By Application, Global Roguelike Game Consumption Value, 2018-2029


    7 Sales Sights by Region

    7.1 By Region, Global Roguelike Game Consumption Value, 2018 VS 2022 VS 2029

    7.2 By Region, Global Roguelike Game Consumption Value, 2018-2029

    7.3 North America

    7.3.1 North America Roguelike Game & Forecasts, 2018-2029
    7.3.2 By Country, North America Roguelike Game Market Size Market Share

    7.4 Europe

    7.4.1 Europe Roguelike Game Market Size & Forecasts, 2018-2029
    7.4.2 By Country, Europe Roguelike Game Market Size Market Share

    7.5 Asia Pacific

    7.5.1 Asia Pacific Roguelike Game Market Size & Forecasts, 2018-2029
    7.5.2 By Country/Region, Asia Pacific Roguelike Game Market Size Market Share

    7.6 South America

    7.6.1 South America Roguelike Game Market Size & Forecasts, 2018-2029
    7.6.2 By Country, South America Roguelike Game Market Size Market Share
    7.7 Middle East & Africa

    8 Sales Sights by Country Level

    8.1 By Country, Global Roguelike Game Market Size & CAGR, 2018 VS 2022 VS 2029

    8.2 By Country, Global Roguelike Game Consumption Value, 2018-2029

    8.3 U.S.

    8.3.1 U.S. Roguelike Game Market Size, 2018-2029
    8.3.2 By Type, U.S. Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.3.3 By Application, U.S. Roguelike Game Consumption Value Market Share, 2022 VS 2029

    8.4 Europe

    8.4.1 Europe Roguelike Game Market Size, 2018-2029
    8.4.2 By Type, Europe Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.4.3 By Application, Europe Roguelike Game Consumption Value Market Share, 2022 VS 2029

    8.5 China

    8.5.1 China Roguelike Game Market Size, 2018-2029
    8.5.2 By Type, China Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.5.3 By Application, China Roguelike Game Consumption Value Market Share, 2022 VS 2029

    8.6 Japan

    8.6.1 Japan Roguelike Game Market Size, 2018-2029
    8.6.2 By Type, Japan Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.6.3 By Application, Japan Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.7 South Korea
    8.7.1 South Korea Roguelike Game Market Size, 2018-2029
    8.7.2 By Type, South Korea Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.7.3 By Application, South Korea Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.8 Southeast Asia
    8.8.1 Southeast Asia Roguelike Game Market Size, 2018-2029
    8.8.2 By Type, Southeast Asia Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.8.3 By Application, Southeast Asia Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.9 India
    8.9.1 India Roguelike Game Market Size, 2018-2029
    8.9.2 By Type, India Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.9.3 By Application, India Roguelike Game Consumption Value Market Share, 2022 VS 2029

    8.10 Middle East & Africa

    8.10.1 Middle East & Africa Roguelike Game Market Size, 2018-2029
    8.10.2 By Type, Middle East & Africa Roguelike Game Consumption Value Market Share, 2022 VS 2029
    8.10.3 By Application, Middle East & Africa Roguelike Game Consumption Value Market Share, 2022 VS 2029

    9 Company Profile

    9.1 Motion Twin (Dead Cells)

    9.1.1 Motion Twin (Dead Cells) Company Information, Head Office, Market Area and Industry Position
    9.1.2 Motion Twin (Dead Cells) Company Profile and Main Business
    9.1.3 Motion Twin (Dead Cells) Roguelike Game Models, Specifications and Application
    9.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.1.5 Motion Twin (Dead Cells) Recent Developments

    9.2 Red Hook Studios (Darkest Dungeon)

    9.2.1 Red Hook Studios (Darkest Dungeon) Company Information, Head Office, Market Area and Industry Position
    9.2.2 Red Hook Studios (Darkest Dungeon) Company Profile and Main Business
    9.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Models, Specifications and Application
    9.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments

    9.3 Dodge Roll (Enter the Gungeon)

    9.3.1 Dodge Roll (Enter the Gungeon) Company Information, Head Office, Market Area and Industry Position
    9.3.2 Dodge Roll (Enter the Gungeon) Company Profile and Main Business
    9.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Models, Specifications and Application
    9.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.3.5 Dodge Roll (Enter the Gungeon) Recent Developments

    9.4 Housemarque (RETURNAL)

    9.4.1 Housemarque (RETURNAL) Company Information, Head Office, Market Area and Industry Position
    9.4.2 Housemarque (RETURNAL) Company Profile and Main Business
    9.4.3 Housemarque (RETURNAL) Roguelike Game Models, Specifications and Application
    9.4.4 Housemarque (RETURNAL) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.4.5 Housemarque (RETURNAL) Recent Developments

    9.5 ChillyRoom (Soul Knight)

    9.5.1 ChillyRoom (Soul Knight) Company Information, Head Office, Market Area and Industry Position
    9.5.2 ChillyRoom (Soul Knight) Company Profile and Main Business
    9.5.3 ChillyRoom (Soul Knight) Roguelike Game Models, Specifications and Application
    9.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.5.5 ChillyRoom (Soul Knight) Recent Developments

    9.6 Cellar Door Games (ROGUE LEGACY 2)

    9.6.1 Cellar Door Games (ROGUE LEGACY 2) Company Information, Head Office, Market Area and Industry Position
    9.6.2 Cellar Door Games (ROGUE LEGACY 2) Company Profile and Main Business
    9.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Models, Specifications and Application
    9.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments
    9.7 Mossmouth (Spelunky 2)
    9.7.1 Mossmouth (Spelunky 2) Company Information, Head Office, Market Area and Industry Position
    9.7.2 Mossmouth (Spelunky 2) Company Profile and Main Business
    9.7.3 Mossmouth (Spelunky 2) Roguelike Game Models, Specifications and Application
    9.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.7.5 Mossmouth (Spelunky 2) Recent Developments
    9.8 Four Quarters (Loop Hero)
    9.8.1 Four Quarters (Loop Hero) Company Information, Head Office, Market Area and Industry Position
    9.8.2 Four Quarters (Loop Hero) Company Profile and Main Business
    9.8.3 Four Quarters (Loop Hero) Roguelike Game Models, Specifications and Application
    9.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.8.5 Four Quarters (Loop Hero) Recent Developments
    9.9 Supergiant Games (Hades)
    9.9.1 Supergiant Games (Hades) Company Information, Head Office, Market Area and Industry Position
    9.9.2 Supergiant Games (Hades) Company Profile and Main Business
    9.9.3 Supergiant Games (Hades) Roguelike Game Models, Specifications and Application
    9.9.4 Supergiant Games (Hades) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.9.5 Supergiant Games (Hades) Recent Developments

    9.10 Subset Games (FTL: Faster Than Light)

    9.10.1 Subset Games (FTL: Faster Than Light) Company Information, Head Office, Market Area and Industry Position
    9.10.2 Subset Games (FTL: Faster Than Light) Company Profile and Main Business
    9.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Models, Specifications and Application
    9.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.10.5 Subset Games (FTL: Faster Than Light) Recent Developments
    9.11 Blue Manchu (Void Bastards)
    9.11.1 Blue Manchu (Void Bastards) Company Information, Head Office, Market Area and Industry Position
    9.11.2 Blue Manchu (Void Bastards) Company Profile and Main Business
    9.11.3 Blue Manchu (Void Bastards) Roguelike Game Models, Specifications and Application
    9.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.11.5 Blue Manchu (Void Bastards) Recent Developments
    9.12 Daniel Mullins Games (Inscryption)
    9.12.1 Daniel Mullins Games (Inscryption) Company Information, Head Office, Market Area and Industry Position
    9.12.2 Daniel Mullins Games (Inscryption) Company Profile and Main Business
    9.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Models, Specifications and Application
    9.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.12.5 Daniel Mullins Games (Inscryption) Recent Developments
    9.13 Maschinen-Mensch (Curious Expedition)
    9.13.1 Maschinen-Mensch (Curious Expedition) Company Information, Head Office, Market Area and Industry Position
    9.13.2 Maschinen-Mensch (Curious Expedition) Company Profile and Main Business
    9.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Models, Specifications and Application
    9.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments
    9.14 Brace Yourself Games (Crypt of the Necrodancer)
    9.14.1 Brace Yourself Games (Crypt of the Necrodancer) Company Information, Head Office, Market Area and Industry Position
    9.14.2 Brace Yourself Games (Crypt of the Necrodancer) Company Profile and Main Business
    9.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Models, Specifications and Application
    9.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
    9.15 Hopoo Games (Risk of Rain 2)
    9.15.1 Hopoo Games (Risk of Rain 2) Company Information, Head Office, Market Area and Industry Position
    9.15.2 Hopoo Games (Risk of Rain 2) Company Profile and Main Business
    9.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Models, Specifications and Application
    9.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.15.5 Hopoo Games (Risk of Rain 2) Recent Developments
    9.16 Klei Entertainment (Don't Starve)
    9.16.1 Klei Entertainment (Don't Starve) Company Information, Head Office, Market Area and Industry Position
    9.16.2 Klei Entertainment (Don't Starve) Company Profile and Main Business
    9.16.3 Klei Entertainment (Don't Starve) Roguelike Game Models, Specifications and Application
    9.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.16.5 Klei Entertainment (Don't Starve) Recent Developments
    9.17 Massive Monster (Cult of the Lamb)
    9.17.1 Massive Monster (Cult of the Lamb) Company Information, Head Office, Market Area and Industry Position
    9.17.2 Massive Monster (Cult of the Lamb) Company Profile and Main Business
    9.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Models, Specifications and Application
    9.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.17.5 Massive Monster (Cult of the Lamb) Recent Developments
    9.18 HABBY (Survivor.io)
    9.18.1 HABBY (Survivor.io) Company Information, Head Office, Market Area and Industry Position
    9.18.2 HABBY (Survivor.io) Company Profile and Main Business
    9.18.3 HABBY (Survivor.io) Roguelike Game Models, Specifications and Application
    9.18.4 HABBY (Survivor.io) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.18.5 HABBY (Survivor.io) Recent Developments
    9.19 Afterburner Studios (Dreamscaper)
    9.19.1 Afterburner Studios (Dreamscaper) Company Information, Head Office, Market Area and Industry Position
    9.19.2 Afterburner Studios (Dreamscaper) Company Profile and Main Business
    9.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Models, Specifications and Application
    9.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue and Gross Margin, 2018-2023
    9.19.5 Afterburner Studios (Dreamscaper) Recent Developments

    10 Conclusion

    11 Appendix

    11.1 Research Methodology

    11.2 Data Source

    11.2.1 Secondary Sources
    11.2.2 Primary Sources

    11.3 Market Estimation Model

    11.4 Disclaimer

     

  • The Roguelike Game Global and China Top Players Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          Is the Roguelike Game Global and China Top Players Market shifting its focus from growth to value?

          Recognize the areas along the Roguelike Game Global and China Top Players Market's value chain where players are generating value. To get a complete picture, kindly read the entire report.

          What is the forecasted growth rate of the Roguelike Game Global and China Top Players Market?

          The Roguelike Game Global and China Top Players Market is expected to grow at a moderate CAGR during the forecast period of 2024 to 2029.

          What challenges does the Roguelike Game Global and China Top Players Market face in the future?

          The convergence of various vital triggers, including a major slowdown in Western economies, and some critical points in globalization, leads to the transformation of business in the Roguelike Game Global and China Top Players Market across the extensive corporate landscape.

          What is the CAGR at which the Roguelike Game Global and China Top Players Market can expand?

          During the forecast years, the Roguelike Game Global and China Top Players Market can thrive with a robust CAGR.

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