PC Gaming Headsets Market Research: Global Status & Forecast by Geography, Type & Application (2016-2026)

  • Summary

    According to Study, the Global PC Gaming Headsets Market is estimated to reach xxx million USD in 2020 and projected to grow at the CAGR of xx% during the 2021-2026. The report analyses the global PC Gaming Headsets market, the market size and growth, as well as the major market participants.

    The analysis includes market size, upstream situation, market segmentation, market segmentation, price & cost and industry environment. In addition, the report outlines the factors driving industry growth and the description of market channels.The report begins from overview of industrial chain structure, and describes the upstream. Besides, the report analyses market size and forecast in different geographies, type and end-use segment, in addition, the report introduces market competition overview among the major companies and companies profiles, besides, market price and channel features are covered in the report.

    Key Regions

    Asia Pacific

    North America

    Europe

    South America

    Middle East & Africa

    Key Companies

    Logitech

    Razer

    HyperX

    Sennheiser

    ASTRO

    Mad Catz

    Cooler Master

    SteelSeries

    Creative

    Sentey

    Philips

    Beyerdynamic

    Audio Technica

    Gioteck

    Skullcandy

    Kotion Electronic

    SADES

    Turtle Beach

    Key Product Type

    Wired Headsets

    Wireless Headsets

    Market by Application

    Professional

    Amateur

    Main Aspects covered in the Report

    Overview of the PC Gaming Headsets market including production, consumption, status & forecast and market growth

    2016-2020 historical data and 2021-2026 market forecast

    Geographical analysis including major countries

    Overview the product type market including development

    Overview the end-user market including development

    Impact of Coronavirus on the Industry

     

  • With tables and figures helping analyze worldwide PC Gaming Headsets market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Table of Content

    1 Industrial Chain Overview

    1.1 PC Gaming Headsets Industry

    1.1.1 Overview
    Figure PC Gaming Headsets Picture List
    1.1.2 Characteristics of PC Gaming Headsets

    1.2 Upstream

    1.2.1 Major Materials
    1.2.2 Manufacturing Overview

    1.3 Product List By Type

    1.3.1 Wired Headsets
    1.3.2 Wireless Headsets

    1.4 End-Use List

    1.4.1 Demand in Professional
    1.4.2 Demand in Amateur

    1.5 Global Market Overview

    1.5.1 Global Market Size and Forecast, 2016-2026
    Figure Global Market Size and Forecast with Growth Rate, 2016-2026
    1.5.2 Global Market Size and Forecast by Geography with CAGR, 2016-2026
    Table Global Market Size and Forecast by Geography with Growth Rate, 2016-2026
    1.5.3 Global Market Size and Forecast by Product Type with CAGR, 2016-2026
    Table Global Market Size and Forecast by Type with Growth Rate, 2016-2026
    1.5.4 Global Market Size and Forecast by End-Use with CAGR, 2016-2026
    Table Global Market Size and Forecast by End-Use with Growth Rate, 2016-2026

    2 Global Production & Consumption by Geography

    2.1 Global Production & Consumption

    2.1.1 Global Production
    Figure Global Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table Global Production Volume Status and Growth Rate by Geography, 2016-2020, in Volume
    Figure Global Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table Global Production Amount Status and Growth Rate by Geography, 2016-2020, in Million USD
    2.1.2 Global Consumption
    Figure Global Market Volume and Growth Rate, 2016-2020, in Volume
    Table Global Market Volume and Growth Rate by Geography, 2016-2020, in Volume
    Figure Global Market Amount and Growth Rate, 2016-2020, in Million USD
    Table Global Market Amount and Growth Rate by Geography, 2016-2020, in Million USD

    2.2 Geographic Production & Consumption

    2.2.1 Production
    2.2.1.1 Asia-Pacific
    Figure Asia-Pacific Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table Asia-Pacific Production Volume Status and Growth Rate by Region, 2016-2020, in Volume
    Figure Asia-Pacific Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
    2.2.1.2 North America
    Figure North America Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table North America Production Volume Status and Growth Rate by Region, 2016-2020, in Volume
    Figure North America Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table North America Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
    2.2.1.3 South America
    Figure South America Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table South America Production Volume Status and Growth Rate by Region, 2016-2020, in Volume
    Figure South America Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table South America Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
    2.2.1.4 Europe
    Figure Europe Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table Europe Production Volume Status and Growth Rate by Region, 2016-2020, in Volume
    Figure Europe Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table Europe Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
    2.2.1.5 Middle East & Africa
    Figure Middle East & Africa Production Volume Status and Growth Rate, 2016-2020, in Volume
    Table Middle East & Africa Production Volume Status and Growth Rate by Region, 2016-2020, in Volume
    Figure Middle East & Africa Production Amount Status and Growth Rate, 2016-2020, in Million USD
    Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2016-2020, in Million USD
    2.2.2 Consumption
    2.2.2.1 Asia-Pacific
    Figure Asia-Pacific Market Volume and Growth Rate, 2016-2020, in Volume
    Table Asia-Pacific Market Volume and Growth Rate by Region, 2016-2020, in Volume
    Figure Asia-Pacific Market Amount and Growth Rate, 2016-2020, in Million USD
    Table Asia-Pacific Market Amount and Growth Rate by Region, 2016-2020, in Million USD
    2.2.2.2 North America
    Figure North America Market Volume and Growth Rate, 2016-2020, in Volume
    Table North America Market Volume and Growth Rate by Region, 2016-2020, in Volume
    Figure North America Market Amount and Growth Rate, 2016-2020, in Million USD
    Table North America Market Amount and Growth Rate by Region, 2016-2020, in Million USD
    2.2.2.3 South America
    Figure South America Market Volume and Growth Rate, 2016-2020, in Volume
    Table South America Market Volume and Growth Rate by Region, 2016-2020, in Volume
    Figure South America Market Amount and Growth Rate, 2016-2020, in Million USD
    Table South America Market Amount and Growth Rate by Region, 2016-2020, in Million USD
    2.2.2.4 Europe
    Figure Europe Market Volume and Growth Rate, 2016-2020, in Volume
    Table Europe Market Volume and Growth Rate by Region, 2016-2020, in Volume
    Figure Europe Market Amount and Growth Rate, 2016-2020, in Million USD
    Table Europe Market Amount and Growth Rate by Region, 2016-2020, in Million USD
    2.2.2.5 Middle East & Africa
    Figure Middle East & Africa Market Volume and Growth Rate, 2016-2020, in Volume
    Table Middle East & Africa Market Volume and Growth Rate by Region, 2016-2020, in Volume
    Figure Middle East & Africa Market Amount and Growth Rate, 2016-2020, in Million USD
    Table Middle East & Africa Market Amount and Growth Rate by Region, 2016-2020, in Million USD

    3 Major Manufacturers Introduction

    3.1 Manufacturers Overview

    Table Major Manufacturers Headquarters and Contact Information
    Table Major Manufacturers Capacity List in 2018

    3.2 Manufacturers List

    3.2.1 Logitech Overview
    Table Logitech Overview List
    3.2.1.1 Product Specifications
    3.2.1.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Logitech (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.1.3 Recent Developments
    3.2.1.4 Future Strategic Planning
    3.2.2 Razer Overview
    Table Razer Overview List
    3.2.2.1 Product Specifications
    3.2.2.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Razer (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.2.3 Recent Developments
    3.2.2.4 Future Strategic Planning
    3.2.3 HyperX Overview
    Table HyperX Overview List
    3.2.3.1 Product Specifications
    3.2.3.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of HyperX (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.3.3 Recent Developments
    3.2.3.4 Future Strategic Planning
    3.2.4 Sennheiser Overview
    Table Sennheiser Overview List
    3.2.4.1 Product Specifications
    3.2.4.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Sennheiser (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.4.3 Recent Developments
    3.2.4.4 Future Strategic Planning
    3.2.5 ASTRO Overview
    Table ASTRO Overview List
    3.2.5.1 Product Specifications
    3.2.5.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of ASTRO (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.5.3 Recent Developments
    3.2.5.4 Future Strategic Planning
    3.2.6 Mad Catz Overview
    Table Mad Catz Overview List
    3.2.6.1 Product Specifications
    3.2.6.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Mad Catz (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.6.3 Recent Developments
    3.2.6.4 Future Strategic Planning
    3.2.7 Cooler Master Overview
    Table Cooler Master Overview List
    3.2.7.1 Product Specifications
    3.2.7.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Cooler Master (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.7.3 Recent Developments
    3.2.7.4 Future Strategic Planning
    3.2.8 SteelSeries Overview
    Table SteelSeries Overview List
    3.2.8.1 Product Specifications
    3.2.8.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of SteelSeries (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.8.3 Recent Developments
    3.2.8.4 Future Strategic Planning
    3.2.9 Creative Overview
    Table Creative Overview List
    3.2.9.1 Product Specifications
    3.2.9.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Creative (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.9.3 Recent Developments
    3.2.9.4 Future Strategic Planning
    3.2.10 Sentey Overview
    Table Sentey Overview List
    3.2.10.1 Product Specifications
    3.2.10.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Sentey (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.10.3 Recent Developments
    3.2.10.4 Future Strategic Planning
    3.2.11 Philips Overview
    Table Philips Overview List
    3.2.11.1 Product Specifications
    3.2.11.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Philips (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.11.3 Recent Developments
    3.2.11.4 Future Strategic Planning
    3.2.12 Beyerdynamic Overview
    Table Beyerdynamic Overview List
    3.2.12.1 Product Specifications
    3.2.12.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Beyerdynamic (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.12.3 Recent Developments
    3.2.12.4 Future Strategic Planning
    3.2.13 Audio Technica Overview
    Table Audio Technica Overview List
    3.2.13.1 Product Specifications
    3.2.13.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Audio Technica (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.13.3 Recent Developments
    3.2.13.4 Future Strategic Planning
    3.2.14 Gioteck Overview
    Table Gioteck Overview List
    3.2.14.1 Product Specifications
    3.2.14.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Gioteck (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.14.3 Recent Developments
    3.2.14.4 Future Strategic Planning
    3.2.15 Skullcandy Overview
    Table Skullcandy Overview List
    3.2.15.1 Product Specifications
    3.2.15.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Skullcandy (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.15.3 Recent Developments
    3.2.15.4 Future Strategic Planning
    3.2.16 Kotion Electronic Overview
    Table Kotion Electronic Overview List
    3.2.16.1 Product Specifications
    3.2.16.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Kotion Electronic (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.16.3 Recent Developments
    3.2.16.4 Future Strategic Planning
    3.2.17 SADES Overview
    Table SADES Overview List
    3.2.17.1 Product Specifications
    3.2.17.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of SADES (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.17.3 Recent Developments
    3.2.17.4 Future Strategic Planning
    3.2.18 Turtle Beach Overview
    Table Turtle Beach Overview List
    3.2.18.1 Product Specifications
    3.2.18.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table PC Gaming Headsets Business Operation of Turtle Beach (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.18.3 Recent Developments
    3.2.18.4 Future Strategic Planning

    4 Market Competition Pattern

    4.1 Market Size and Sketch

    Figure Global Market Size and Growth Rate, 2016-2020, in Volume
    Figure Global Market Size and Growth Rate, 2016-2020, in Million USD
    Figure Global Competition Sketch Overview

    4.2 Company Market Share

    4.2.1 Global Production by Major Manufacturers
    Table Global Production Volume List by Manufacturers, 2016-2020, in Volume
    Table Global Production Volume Share List by Manufacturers, 2016-2020, in Volume
    Figure Global Production Volume Share by Manufacturers in 2020, in Volume
    Table Global Production Amount List by Manufacturers, 2016-2020, in Million USD
    Table Global Production Amount Share List by Manufacturers, 2016-2020, in Million USD
    Figure Global Production Amount Share by Manufacturers in 2020, in Million USD
    4.2.2 Market Concentration Analysis

    4.3 Market News and Trend

    4.3.1 Merger & Acquisition
    4.3.2 New Product Launch

    5 Product Type Segment

    5.1 Global Overview by Product Type Segment

    Table Global Market Status and Growth Rate by Product Type Segment, 2016-2020, in Million USD
    Table Global Market Status and Growth Rate by Product Type Segment 2016-2020, in Volume

    5.2 Segment Subdivision by Product Type

    5.2.1 Market in Wired Headsets
    5.2.1.1 Market Size
    Figure Global Market Amount and Growth Rate in Wired Headsets, 2016-2020, in USD Million
    Figure Global Market Amount and Growth Rate in Wired Headsets, 2016-2020, in Volume
    5.2.1.2 Situation & Development
    5.2.2 Market in Wireless Headsets
    5.2.2.1 Market Size
    Figure Global Market Amount and Growth Rate in Wireless Headsets, 2016-2020, in USD Million
    Figure Global Market Amount and Growth Rate in Wireless Headsets, 2016-2020, in Volume
    5.2.2.2 Situation & Development

    6 End-Use Segment

    6.1 Global Overview by End-Use Segment

    Table Global Market Status and Growth Rate by End-Use Segment, 2016-2020, in Million USD
    Table Global Market Status and Growth Rate by End-Use Segment 2016-2020, in Volume

    6.2 Segment Subdivision

    6.2.1 Market in Professional
    6.2.1.1 Market Size
    Figure Global Market Amount and Growth Rate in Professional, 2016-2020, in USD Million
    Figure Global Market Amount and Growth Rate in Professional, 2016-2020, in Volume
    6.2.1.2 Situation & Development
    6.2.2 Market in Amateur
    6.2.2.1 Market Size
    Figure Global Market Amount and Growth Rate in Amateur, 2016-2020, in USD Million
    Figure Global Market Amount and Growth Rate in Amateur, 2016-2020, in Volume
    6.2.2.2 Situation & Development

    7 Market Forecast & Trend

    7.1 Regional Forecast

    Table Global Market Forecast by Region Segment 2021-2026, in Million USD
    Table Global Market Forecast by Region Segment 2021-2026, in Volume

    7.2 Consumption Forecast

    7.2.1 Product Type Forecast
    Table Global Market Amount by Product Type Segment 2021-2026, in Million USD
    Table Global Market Volume by Product Type Segment 2021-2026, in Volume
    7.2.2 End-Use Forecast
    Table Global Market Amount by End-Use Segment 2021-2026, in Million USD
    Table Global Market Volume by End-Use Segment 2021-2026, in Volume

    7.3 Investment Trend

    7.4 Consumption Trend


    8 Price & Channel

    8.1 Price and Cost

    8.1.1 Price
    8.1.2 Cost
    Figure Cost Component Ratio

    8.2 Channel Segment


    9 Market Drivers & Investment Environment

    9.1 Market Drivers

    9.2 Investment Environment

    9.3 Impact of Coronavirus on the PC Gaming Headsets Industry

    9.3.1 Impact on Industry Upstream
    9.3.2 Impact on Industry Downstream
    9.3.3 Impact on Industry Channels
    9.3.4 Impact on Industry Competition
    9.3.5 Impact on Industry Employment

    10 Research Conclusion

     

  • The PC Gaming Headsets Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          How are players chosen for the research coverage of the PC Gaming Headsets Market study?

          MI used a variety of industry standards such as NAICS, ICB, TRIC, and others to identify functional players in the industry, which they then shortlist and validate in an iterative process to finalize the most relevant players.

          What years are taken into account in the PC Gaming Headsets Market study?

          The PC Gaming Headsets Market study evaluates the year spans as follows: Historical year: 2018 to 2023; Base year: 2023; Forecast period**: 2024 to 2029 [** unless otherwise stated]

          In the current situation, what value does the PC Gaming Headsets Market have?

          The value of the PC Gaming Headsets Market is estimated to be USD XXX million.

          Who should consider the PC Gaming Headsets Market study?

          The PC Gaming Headsets Industry stakeholders, executives, and experts, as well as individuals who need to develop consumer-friendly strategies and use technology to stay ahead of the competition.

          Our Clients