Global Online/Virtual Fitness Market Size Study Streaming Type (Live and on demand). By Session Type (Group, Solo). Device Type (Smart TV, Laptop/Desktop, Mobile, Other). By Revenue Model (Subscription, Advertisement, Hybrid). By End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others) (By region (North America, Europe, Asia Pacific, Latin America, Rest of the world) Regional Forecasting 2020-2027.

  • Global Online/Virtual Fitness Market was valued at USD XX million in 2019 and is expected to grow with a CAGR of XX % over the forecast period 2020-2027. Rising the vigorous internet connectivity crosswise the developed as well as developing countries growing the virtual market. Virtual/ online fitness trends are a revolution of next generation. Online sessions those people who cannot attend fitness sessions physically. Furthermore, working people can attend their sessions anytime as it provides time flexibility. Additionally, Health wearable devices and Fitness sensor smart phones enable various health application which help user’s health and lifestyle Online/Virtual Fitness Market growth is driven by Rising awareness about health, growing adoption of digitalization and Rising awareness of AR and VR based fitness program. Rising digitalization along with the connected fitness equipment such as health parameter, Time calculating devices. For instance, In December 2020, Apple Launched Fitness+ this Apple Fitness+ Brings Studio style workout to apple TV, iPhone, iPad. However, Lack of awareness about the multiple online services, High Cost of Content creation and Interruption in the flow of the class due to tech glitches are hindering the growth of market over the forecasting period 2020-2027.

    The regional analysis of the Online/Virtual Fitness Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. In which North America is dominating the market as focusing on valuable medicine and personalized care. In addition, Numerous Healthcare organizations in this region. However, Asia Pacific is highest growing market in the forecasting year due to pro fitness government policies, increasing Online/Virtual Market and changing lifestyle.

    Key Players in Global Online/Virtual Fitness Market

    ClassPass Inc.

    Fitbit, Inc.

    FitnessOnDemand

    Les Mills International Ltd.

    Navigate Wellbeing Solutions

    Peerfit, Inc.

    Reh-Fit Centre

    Sworkit

    Viva Leisure,

    Wellbeats, Inc.

    The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

    By Streaming Type:

    Live

    On Demand

    By Session Type:

    Group

    Solo

    By Device Type:

    Smart TV

    Laptop/Desktop

    Mobile

    Other

    By Revenue Model:

    Subscription

    Advertisement

    Hybrid

    By End User:

    Professional Gyms

    Sports Institutes

    Defence Institutes

    Educational Institutions

    Corporate Institutions

    Individuals

    Others

    By Region:

    North America

    U.S.

    Canada

    Europe

    UK

    Germany

    France

    Spain

    Italy

    Asia Pacific

    China

    India

    Japan

    Australia

    Latin America

    Brazil

    Mexico

    Rest of LA

    Rest of the World

    Furthermore, years considered for the study are as follows:

    Historical year – 2017, 2018

    Base year – 2019

    Forecast period – 2020 to 2027

    Target Audience of Global Online/Virtual Fitness Market in Market Study:

    Key Consulting Companies & Advisors

    Large, medium-sized, and small enterprises

    Venture capitalists

    Value-Added Resellers (VARs)

    Third-party knowledge providers

    Investment bankers

    Investors

     

  • With tables and figures helping analyze worldwide Global Online Virtual Fitness market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Chapter 1. Executive Summary
    1.1. Market Snapshot
    1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
    1.2.1. Online/Virtual Fitness Market, by streaming Type,2018-2027 (USD Billion)
    1.2.2. Online/Virtual Fitness Market, by Session Type,2018-2027 (USD Billion)
    1.2.3. Online/Virtual Fitness Market, by Device Type,2018-2027 (USD Billion)
    1.2.4. Online/Virtual Fitness Market, by Revenue Model,2018-2027 (USD Billion)
    1.2.5. Online/Virtual Fitness Market, by End User,2018-2027 (USD Billion)
    1.2.6. Online/Virtual Fitness Market, By Region, 2018-2027 (USD Billion)
    1.3. Key Trends
    1.4. Estimation Methodology
    1.5. Research Assumption
    Chapter 2. Global Online/Virtual Fitness Market Definition and Scope
    2.1. Objective of the Study
    2.2. Market Definition & Scope
    2.2.1. Scope of the Study
    2.2.2. Industry Evolution
    2.3. Years Considered for the Study
    2.4. Currency Conversion Rates
    Chapter 3. Global Online/Virtual Fitness Market Dynamics
    3.1. Online/Virtual Fitness Market Impact Analysis (2018-2027)
    3.1.1. Market Drivers
    3.1.2. Market Challenges
    3.1.3. Market Opportunities
    Chapter 4. Global Online/Virtual Fitness Market: Industry Analysis
    4.1. Porter’s 5 Force Model
    4.1.1. Bargaining Power of Suppliers
    4.1.2. Bargaining Power of Buyers
    4.1.3. Threat of New Entrants
    4.1.4. Threat of Substitutes
    4.1.5. Competitive Rivalry
    4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
    4.2. PEST Analysis
    4.2.1. Political
    4.2.2. Economic
    4.2.3. Social
    4.2.4. Technological
    4.3. Investment Adoption Model
    4.4. Analyst Recommendation & Conclusion
    Chapter 5. Global Online/Virtual Fitness Market, by Streaming Type
    5.1. Market Snapshot
    5.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
    5.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Streaming Type 2018-2027 (USD Billion)
    5.4. Online/Virtual Fitness Market, Sub Segment Analysis
    5.4.1. Live
    5.4.2. On Demand
    Chapter 6. Global Online/Virtual Fitness Market, by Session Type
    6.1. Market Snapshot
    6.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
    6.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Session Type, 2018-2027 (USD Billion)
    6.4. Online/Virtual Fitness Market, Sub Segment Analysis
    6.4.1. Group
    6.4.2. Solo
    Chapter 7. Global Online/Virtual Fitness Market, by Device Type
    7.1. Market Snapshot
    7.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
    7.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Device Type, 2018-2027 (USD Billion)
    7.4. Online/Virtual Fitness Market, Sub Segment Analysis
    7.4.1. Smart TV
    7.4.2. Laptop
    7.4.3. Mobile/Desktop
    7.4.4. Other
    Chapter 8. Global Online/Virtual Fitness Market, by Revenue Model
    8.1. Market Snapshot
    8.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
    8.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Revenue Model, 2018-2027 (USD Billion)
    8.4. Online/Virtual Fitness Market, Sub Segment Analysis
    8.4.1. Subscription
    8.4.2. Advertisement
    8.4.3. Hybrid
    Chapter 9. Global Online/Virtual Fitness Market, by End User
    9.1. Market Snapshot
    9.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
    9.3. Global Online/Virtual Fitness Market Estimates & Forecasts by End User, 2018-2027 (USD Billion)
    9.4. Online/Virtual Fitness Market, Sub Segment Analysis
    9.4.1. Professional Gyms
    9.4.2. Sports Institutes
    9.4.3. Defence Institutes
    9.4.4. Educational Institutions
    9.4.5. Corporate Institutions
    9.4.6. Individual
    9.4.7. Others
    Chapter 10. Global Online/Virtual Fitness Market, Regional Analysis
    10.1. Online/Virtual Fitness Market, Regional Market Snapshot
    10.2. North America Online/Virtual Fitness Market
    10.2.1. U.S. Online/Virtual Fitness Market
    10.2.1.1. Streaming Type breakdown estimates & forecasts, 2018-2027
    10.2.1.2. Session Type breakdown estimates & forecasts, 2018-2027
    10.2.1.3. Device Type breakdown estimates & forecasts, 2018-2027
    10.2.1.4. Revenue Model breakdown estimates & forecasts, 2018-2027
    10.2.1.5. End User breakdown estimates & forecasts, 2018-2027
    10.2.2. Canada Online/Virtual Fitness Market
    10.3. Europe Online/Virtual Fitness Market Snapshot
    10.3.1. U.K. Online/Virtual Fitness Market
    10.3.2. Germany Online/Virtual Fitness Market
    10.3.3. France Online/Virtual Fitness Market
    10.3.4. Spain Online/Virtual Fitness Market
    10.3.5. Italy Online/Virtual Fitness Market
    10.3.6. Rest of Europe Online/Virtual Fitness Market
    10.4. Asia-Pacific Online/Virtual Fitness Market Snapshot
    10.4.1. China Online/Virtual Fitness Market
    10.4.2. India Online/Virtual Fitness Market
    10.4.3. Japan Online/Virtual Fitness Market
    10.4.4. Australia Online/Virtual Fitness Market
    10.5. Latin America Online/Virtual Fitness Market Snapshot
    10.6. Rest of The World Online/Virtual Fitness Market
    Chapter 11. Competitive Intelligence
    11.1. Top Market Strategies
    11.2. Company Profile
    11.2.1. ClassPass Inc.
    11.2.1.1. Key Information
    11.2.1.2. Overview
    11.2.1.3. Financial (Subject to Data Availability)
    11.2.1.4. ProductSummary
    11.2.1.5. Recent Developments
    11.2.2. Fitbit, Inc.
    11.2.3. FitnessOnDemand
    11.2.4. Les Mills International Ltd.
    11.2.5. Navigate Wellbeing Solutions
    11.2.6. Peerfit, Inc.
    11.2.7. Reh-Fit Centre
    11.2.8. Sworkit
    11.2.9. Viva Leisure,
    11.2.10. Wellbeats, Inc.
    Chapter 12. Research Process
    12.1. Research Process
    12.1.1. Data Mining
    12.1.2. Analysis
    12.1.3. Market Estimation
    12.1.4. Validation
    12.1.5. Publishing
    12.2. Research Attributes
    12.3. Research Assumption

     

  • The Global Online Virtual Fitness Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
      By Regions:
        By Type:
          By Application:
          Frequently asked questions(FAQ's):
          How are players chosen for the research coverage of the Global Online Virtual Fitness Market study?

          MI used a variety of industry standards such as NAICS, ICB, TRIC, and others to identify functional players in the industry, which they then shortlist and validate in an iterative process to finalize the most relevant players.

          What is the expected rate of growth in the Global Online Virtual Fitness Market?

          From 2024 to 2029, the Global Online Virtual Fitness Market is expected to grow at a compound annual growth rate of YY%, reaching a value of USD XXX Million.

          What is really changing the Global Online Virtual Fitness Market behavior?

          Consumer behavior changes will reshape the entire decision-making process and companies in the Global Online Virtual Fitness Industry will need to adapt quickly.

          What are the primary data sources used to evaluate the Global Online Virtual Fitness Market sizing?

          The majority of data for the Global Online Virtual Fitness Industry is gathered through primary sources, which include interviews and surveys with industry experts from the core and related industries involved in the supply chain. Secondary sources, such as SEC filings, annual reports, whitepapers, and press releases, are also used.

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