Worldwide Gambling Market - By Types (Digital, Offline), By Product (Casino, Lotteries, Poker, Betting), By Regions - Drivers, Opportunities, Trends, and Forecasts, 2016–2022

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Flash Discount
15% Single User
20% Multi User
25% Corporate
30% Enterprise
  • Over the past many years, people have been playing games for entertainment and are interested in various games and events. Today, the activity has taken place at casinos, game parlours, bookmakers and now increasingly online. The online gaming market represents one of the fastest growing segments of the gambling industry. The gambling market is a dynamic and rapidly changing business for consumer demand. Many software and technology companies, regulators, attorneys, operators, media, payment solution providers, and investors are majorly focusing on this industry which is expected to grow in the next four years.

    According to Infoholic Research, the “Worldwide Gambling Market” will witness a CAGR of around 5.7% during the forecast period 2016–2022. Increasing smartphone and tablet penetration, increased device capability and the confidence of users are driving the market growth.

    Some of the players covered in the report are 888 Holdings, Bet-at-home.com, Betfair Entertainment, Bwin.Party, Ladbrokes Betting & Gaming, Paddy Power and Unibet. The gambling market is analyzed by six regions – North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. These regions will grow during the next five years. Asia Pacific is the major region growing in this market due to the emergence of major casinos in the region that are operated by the US-based companies which will divert some of the US overseas-derived business in the region.

    The study covers and analyzes the “Worldwide Gambling” market. Bringing out the complete key insights of the industry, the report aims to provide an opportunity for players to understand the latest trends, current market scenario, government initiative, and technologies related to the market. In addition, helps the venture capitalist in understanding the companies better and take informed decisions.

     

  • With tables and figures helping analyze worldwide Worldwide Gambling market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.


    1 Industry Outlook

    1.1 Industry Overview

    1.2 Industry Trends

    1.2.1 Harnessing Cross-Border Liquidity
    1.2.2 Setting Realistic Taxation Levels
    1.2.3 Varying Approaches to Different Online Gaming Disciplines
    1.2.4 Combining Online Gaming and Social Networking
    1.2.5 Internet Expansion

    1.3 Pest Analysis


    2 Report Outline

    2.1 Report Scope

    2.2 Report Summary

    2.3 Research Methodology

    2.4 Report Assumptions


    3 Market Snapshot

    3.1 Total Addressable Market (TAM)

    3.2 Segmented Addressable Market (SAM)

    3.3 Related Markets


    4 Market Outlook

    4.1 Overview

    4.2 Market Trends and Impact

    4.3 Market segmentation

    4.4 Porter 5 (Five) Forces


    5 Market Characteristics

    5.1 Evolution

    5.2 Evolution of Gambling Games

    5.3 Age of Casinos

    5.4 Online Boom for Gambling

    5.5 Poker Boom in the Gambling Market

    5.6 Future of Gambling

    5.7 Government Regulations
    5.8 Market Dynamics
    5.8.1 Drivers
    5.8.1.1 Government Support for the Legal Gambling
    5.8.1.2 Increase Investments from the Entertainment Industry
    5.8.1.3 Rise of Mobile Gambling
    5.8.2 Restraints
    5.8.2.1 Government regulations
    5.8.2.2 Illegal Gambling Affecting the Total Market Revenue
    5.8.3 Opportunities
    5.8.3.1 Legalisation of Gambling in ME
    5.8.3.2 Software Providers
    5.8.4 DRO – Impact Analysis

    6 Types: Market Size and Analysis

    6.1 Overview

    6.2 Digital Gambling

    6.2.1 Digital Gambling Segmentation

    6.3 Offline Gambling


    7 Product: Market Size and Analysis

    7.1 Overview

    7.2 Casino

    7.3 Lotteries

    7.4 Poker

    7.5 Betting


    8 Regions: Market Size and Analysis

    8.1 Overview

    8.2 North America

    8.2.1 Market Size and Analysis
    8.2.2 North America Gambling Market By Types
    8.2.3 North America Gambling Market By Products
    8.2.4 North America Gambling Market By Countries
    8.2.4.1 US Gambling Market
    8.2.4.1.1 Market size and analysis
    8.2.4.1.2 US gambling market by types
    8.2.4.1.3 US gambling market by products
    8.2.4.2 Canada Gambling Market
    8.2.4.2.1 Market Size and Analysis
    8.2.4.2.2 Canada gambling market by types
    8.2.4.2.3 Canada gambling market by Products

    8.3 Europe

    8.3.1 Market Size and Analysis
    8.3.2 Europe Gambling Market By Types
    8.3.3 Europe Gambling Market By Product
    8.3.4 Europe Gambling Market By Countries
    8.3.4.1 France Gambling Market
    8.3.4.1.1 Market size and analysis
    8.3.4.1.2 France gambling market by types
    8.3.4.1.3 France gambling market by products
    8.3.4.2 UK Gambling Market
    8.3.4.2.1 Market Size and Analysis
    8.3.4.2.2 Gambling in the UK by types
    8.3.4.2.3 UK gambling Market by product
    8.3.4.3 Germany Gambling Market
    8.3.4.3.1 Market size and analysis
    8.3.4.3.2 Germany Gambling market by types
    8.3.4.3.3 Germany gambling market by products

    8.4 Asia Pacific

    8.4.1 Market Size and Analysis
    8.4.2 APAC Gambling Market By Types
    8.4.3 APAC Gambling Market By Products
    8.4.4 APAC Gambling Market By Countries
    8.4.4.1 Macau Gambling Market
    8.4.4.1.1 Market size and analysis
    8.4.4.1.2 Macau gambling market by types
    8.4.4.1.3 Macau gambling market by products
    8.4.4.2 ANZ Gambling Market
    8.4.4.2.1 Market size and analysis
    8.4.4.2.2 ANZ gambling market by types
    8.4.4.2.3 ANZ Gambling market by products
    8.4.4.3 South Korea Gambling Market
    8.4.4.3.1 Market size and analysis
    8.4.4.3.2 South Korea gambling market by types
    8.4.4.3.3 South Korea gambling market by products
    8.4.4.4 Malaysia Gambling Market
    8.4.4.4.1 Market size and analysis
    8.4.4.4.2 Malaysia gambling market by types
    8.4.4.4.3 Malaysia gambling market by products
    8.4.4.5 Singapore Gambling Market
    8.4.4.5.1 Market size and analysis
    8.4.4.5.2 Singapore gambling market by types
    8.4.4.5.3 Singapore gambling market by products

    8.5 Latin America

    8.5.1 Market Size and Forecast
    8.5.2 Latin America Gambling Market By Types
    8.5.3 Latin America Gambling By Product
    8.5.4 Latin America Gambling Market By Country
    8.5.4.1 Argentina Gambling Market
    8.5.4.1.1 Market size and analysis
    8.5.4.1.2 Argentina gambling market by types
    8.5.4.1.3 Argentina gambling market by products
    8.5.4.2 Mexico Gambling Market
    8.5.4.2.1 Market size and analysis
    8.5.4.2.2 Mexico gambling market by types
    8.5.4.2.3 Mexico gambling market by products

    8.6 Middle East & Africa (MEA)

    8.6.1 Market Size and Analysis
    8.6.2 MEA Gambling Market By Types
    8.6.3 MEA Gambling Market By Products
    8.6.4 MEA Gambling Market By Countries
    8.6.4.1 South Africa Gambling Market
    8.6.4.1.1 Market size and analysis
    8.6.4.1.2 South Africa gambling market by types
    8.6.4.1.3 South Africa gambling market by Products
    8.6.4.2 Lebanon Gambling Market
    8.6.4.2.1 Market size and analysis
    8.6.4.2.2 Lebanon gambling market by types
    8.6.4.2.3 Lebanon gambling market by products
    8.6.4.3 Israel Gambling Market
    8.6.4.3.1 Market size and analysis
    8.6.4.3.2 Israel gambling market by types
    8.6.4.3.3 Israel gambling market by products
    8.6.4.4 UAE Gambling Market
    8.6.4.4.1 Market size and analysis
    8.6.4.4.2 UAE gambling market by types
    8.6.4.4.3 UAE gambling market by products

    9 Technologies Involved in Gambling Market

    9.1 Big Data in Gambling

    9.2 Tracking Systems

    9.2.1 Characteristics to Choose a Player Tracking System

    9.3 Addiction to Gambling Due to Technology


    10 Gambling Laws

    10.1 US

    10.2 Canada

    10.3 Europe Regulations

    10.3.1 European Gaming and Betting Association

    10.4 UK

    10.5 France

    10.6 Germany

    10.7 Spain
    10.8 Italy
    10.9 Australia
    10.10 Israel
    10.11 India
    10.12 South Africa
    10.13 Macau
    10.14 Argentina
    10.15 Mexico
    10.16 Singapore

    11 Vendor Profiles

    11.1 Las Vegas Sands Corp.

    11.1.1 Overview
    11.1.2 Business Units
    11.1.3 Geographical Revenue
    11.1.4 Business Focus
    11.1.5 SWOT Analysis
    11.1.6 Business Strategy

    11.2 MGM Resorts International

    11.2.1 Overview
    11.2.2 Business Units
    11.2.3 Geographical Revenue
    11.2.4 Business Focus
    11.2.5 SWOT Analysis
    11.2.6 Business Strategy

    11.3 Paddy Power PLC

    11.3.1 Overview
    11.3.2 Business Units
    11.3.3 Geographical Revenue
    11.3.4 Business Focus
    11.3.5 SWOT Analysis
    11.3.6 Business Strategy

    11.4 SJM Holdings Ltd.

    11.4.1 Overview
    11.4.2 Business Units
    11.4.3 Geographical Presence
    11.4.4 Business Focus
    11.4.5 SWOT Analysis
    11.4.6 Business Strategy

    11.5 William Hill Plc

    11.5.1 Overview
    11.5.2 Business Units
    11.5.3 Geographical Presence
    11.5.4 Business Focus
    11.5.5 SWOT Analysis
    11.5.6 Business Strategy

    11.6 Galaxy Entertainment Group Ltd.

    11.6.1 Overview
    11.6.2 Business Units
    11.6.3 Geographical Presence
    11.6.4 Business Focus
    11.6.5 SWOT Analysis
    11.6.6 Business Strategy
    11.7 Caesars Entertainment Corp.
    11.7.1 Overview
    11.7.2 Business Focus
    11.7.3 Geographical Presence
    11.7.4 Business Focus
    11.7.5 SWOT Analysis
    11.7.6 Business Strategy

    12 Competitive Landscape

    12.1 Overview

    Annexure
    Abbreviations

     

  • The Worldwide Gambling Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
    • Las Vegas Sands Corp. MGM Resorts International Paddy Power PLC SJM Holdings Ltd. William Hill Plc Galaxy Entertainment Group Ltd. Caesars Entertainment Corp.
    By Regions:
      By Type:
        By Application:
        Licensing options
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        Research objectives

        Where will all these developments take the industry in the long

        To study and analyze the global Market consumption (value & volume) by key regions/countries, product type and application, history data from 2015 to 2019, and forecast to 2025.

        What are the future opportunities in the market?

        To understand the structure of Market by identifying its various subsegments.

        What are the major driving forces expected to impact the development of the market market across different regions?

        To analyze the market with respect to individual growth trends, future prospects, and their contribution to the total market.

        Which industry trends are likely to shape the future of the industry during the forecast period 2020-2025?

        To project the consumption of market submarkets, with respect to key regions.

        Who are the major driving forces expected to decide the fate of the industry worldwide.

        To strategically profile the key players and comprehensively analyze their growth strategies.

        What are the key barriers and threats believed to hinder the development of the industry?

        To analyze competitive developments such as expansions,agreements, new product launches, and acquisitions in the market.

        Who are the prominent market players making a mark in the market with their winning strategies?

        To share detailed information about the key factors influencing the growth of the market

        What will be the growth rate and the market size of the industry for the forecast period 2020-2025?

        Focuses on the key global market Vendors, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

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