Video Game Market Research: Global Status & Forecast by Geography, Type & Application (2017-2027)

Get in-depth COVID-19 impact and recovery analysis on the Video Game Market Research Global Status & Forecast by Geography

Flash Discount
15% Single User
20% Multi User
25% Corporate
30% Enterprise
  • According to Research, the Global Video Game Market is estimated to reach xxx million USD in 2021 and projected to grow at the CAGR of xx% during the 2022-2027. The report analyses the global Video Game market, the market size and growth, as well as the major market participants.

    The analysis includes market size, upstream situation, market segmentation, market segmentation, price & cost and industry environment. In addition, the report outlines the factors driving industry growth and the description of market channels.The report begins from overview of industrial chain structure, and describes the upstream. Besides, the report analyses market size and forecast in different geographies, type and end-use segment, in addition, the report introduces market competition overview among the major companies and companies profiles, besides, market price and channel features are covered in the report.

    Key Regions

    Asia Pacific

    North America

    Europe

    South America

    Middle East & Africa

    Key Companies

    Activision Blizzard

    Electronic Arts

    GungHo

    King

    Microsoft

    Nintendo

    Sony

    Take-Two Interactive

    Tencent

    Ubisoft

    Key Product Type

    Action

    Shooter

    Sports

    Role-Playing

    Adventure

    Racing

    Strategy

    Others

    Market by Application

    PC

    Conneted TV

    Tablet

    Smartphone

    Main Aspects covered in the Report

    Overview of the Video Game market including production, consumption, status & forecast and market growth

    2017-2021 historical data and 2022-2027 market forecast

    Geographical analysis including major countries

    Overview the product type market including development

    Overview the end-user market including development

     

  • With tables and figures helping analyze worldwide Global Status & Forecast by Geography market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Table of Content

    1 Industrial Chain Overview

    1.1 Video Game Industry

    1.1.1 Overview
    Figure Video Game Picture List
    1.1.2 Characteristics of Video Game

    1.2 Upstream

    1.2.1 Major Materials
    1.2.2 Manufacturing Overview

    1.3 Product List By Type

    1.3.1 Action
    1.3.2 Shooter
    1.3.3 Sports
    1.3.4 Role-Playing
    1.3.5 Adventure
    1.3.6 Racing
    1.3.7 Strategy
    1.3.8 Others

    1.4 End-Use List

    1.4.1 Demand in PC
    1.4.2 Demand in Conneted TV
    1.4.3 Demand in Tablet
    1.4.4 Demand in Smartphone

    1.5 Global Market Overview

    1.5.1 Global Market Size and Forecast, 2017-2027
    Figure Global Market Size and Forecast with Growth Rate, 2017-2027
    1.5.2 Global Market Size and Forecast by Geography with CAGR, 2017-2027
    Table Global Market Size and Forecast by Geography with Growth Rate, 2017-2027
    1.5.3 Global Market Size and Forecast by Product Type with CAGR, 2017-2027
    Table Global Market Size and Forecast by Type with Growth Rate, 2017-2027
    1.5.4 Global Market Size and Forecast by End-Use with CAGR, 2017-2027
    Table Global Market Size and Forecast by End-Use with Growth Rate, 2017-2027

    2 Global Production & Consumption by Geography

    2.1 Global Production & Consumption

    2.1.1 Global Production
    Figure Global Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table Global Production Volume Status and Growth Rate by Geography, 2017-2021, in Volume
    Figure Global Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table Global Production Amount Status and Growth Rate by Geography, 2017-2021, in Million USD
    2.1.2 Global Consumption
    Figure Global Market Volume and Growth Rate, 2017-2021, in Volume
    Table Global Market Volume and Growth Rate by Geography, 2017-2021, in Volume
    Figure Global Market Amount and Growth Rate, 2017-2021, in Million USD
    Table Global Market Amount and Growth Rate by Geography, 2017-2021, in Million USD

    2.2 Geographic Production & Consumption

    2.2.1 Production
    2.2.1.1 Asia-Pacific
    Figure Asia-Pacific Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table Asia-Pacific Production Volume Status and Growth Rate by Region, 2017-2021, in Volume
    Figure Asia-Pacific Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
    2.2.1.2 North America
    Figure North America Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table North America Production Volume Status and Growth Rate by Region, 2017-2021, in Volume
    Figure North America Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table North America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
    2.2.1.3 South America
    Figure South America Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table South America Production Volume Status and Growth Rate by Region, 2017-2021, in Volume
    Figure South America Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table South America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
    2.2.1.4 Europe
    Figure Europe Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table Europe Production Volume Status and Growth Rate by Region, 2017-2021, in Volume
    Figure Europe Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table Europe Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
    2.2.1.5 Middle East & Africa
    Figure Middle East & Africa Production Volume Status and Growth Rate, 2017-2021, in Volume
    Table Middle East & Africa Production Volume Status and Growth Rate by Region, 2017-2021, in Volume
    Figure Middle East & Africa Production Amount Status and Growth Rate, 2017-2021, in Million USD
    Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
    2.2.2 Consumption
    2.2.2.1 Asia-Pacific
    Figure Asia-Pacific Market Volume and Growth Rate, 2017-2021, in Volume
    Table Asia-Pacific Market Volume and Growth Rate by Region, 2017-2021, in Volume
    Figure Asia-Pacific Market Amount and Growth Rate, 2017-2021, in Million USD
    Table Asia-Pacific Market Amount and Growth Rate by Region, 2017-2021, in Million USD
    2.2.2.2 North America
    Figure North America Market Volume and Growth Rate, 2017-2021, in Volume
    Table North America Market Volume and Growth Rate by Region, 2017-2021, in Volume
    Figure North America Market Amount and Growth Rate, 2017-2021, in Million USD
    Table North America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
    2.2.2.3 South America
    Figure South America Market Volume and Growth Rate, 2017-2021, in Volume
    Table South America Market Volume and Growth Rate by Region, 2017-2021, in Volume
    Figure South America Market Amount and Growth Rate, 2017-2021, in Million USD
    Table South America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
    2.2.2.4 Europe
    Figure Europe Market Volume and Growth Rate, 2017-2021, in Volume
    Table Europe Market Volume and Growth Rate by Region, 2017-2021, in Volume
    Figure Europe Market Amount and Growth Rate, 2017-2021, in Million USD
    Table Europe Market Amount and Growth Rate by Region, 2017-2021, in Million USD
    2.2.2.5 Middle East & Africa
    Figure Middle East & Africa Market Volume and Growth Rate, 2017-2021, in Volume
    Table Middle East & Africa Market Volume and Growth Rate by Region, 2017-2021, in Volume
    Figure Middle East & Africa Market Amount and Growth Rate, 2017-2021, in Million USD
    Table Middle East & Africa Market Amount and Growth Rate by Region, 2017-2021, in Million USD

    3 Major Manufacturers Introduction

    3.1 Manufacturers Overview

    Table Major Manufacturers Headquarters and Contact Information
    Table Major Manufacturers Capacity List in 2021

    3.2 Manufacturers List

    3.2.1 Activision Blizzard Overview
    Table Activision Blizzard Overview List
    3.2.1.1 Product Specifications
    3.2.1.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Activision Blizzard (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.1.3 Recent Developments
    3.2.1.4 Future Strategic Planning
    3.2.2 Electronic Arts Overview
    Table Electronic Arts Overview List
    3.2.2.1 Product Specifications
    3.2.2.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Electronic Arts (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.2.3 Recent Developments
    3.2.2.4 Future Strategic Planning
    3.2.3 GungHo Overview
    Table GungHo Overview List
    3.2.3.1 Product Specifications
    3.2.3.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of GungHo (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.3.3 Recent Developments
    3.2.3.4 Future Strategic Planning
    3.2.4 King Overview
    Table King Overview List
    3.2.4.1 Product Specifications
    3.2.4.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of King (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.4.3 Recent Developments
    3.2.4.4 Future Strategic Planning
    3.2.5 Microsoft Overview
    Table Microsoft Overview List
    3.2.5.1 Product Specifications
    3.2.5.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Microsoft (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.5.3 Recent Developments
    3.2.5.4 Future Strategic Planning
    3.2.6 Nintendo Overview
    Table Nintendo Overview List
    3.2.6.1 Product Specifications
    3.2.6.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Nintendo (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.6.3 Recent Developments
    3.2.6.4 Future Strategic Planning
    3.2.7 Sony Overview
    Table Sony Overview List
    3.2.7.1 Product Specifications
    3.2.7.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Sony (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.7.3 Recent Developments
    3.2.7.4 Future Strategic Planning
    3.2.8 Take-Two Interactive Overview
    Table Take-Two Interactive Overview List
    3.2.8.1 Product Specifications
    3.2.8.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Take-Two Interactive (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.8.3 Recent Developments
    3.2.8.4 Future Strategic Planning
    3.2.9 Tencent Overview
    Table Tencent Overview List
    3.2.9.1 Product Specifications
    3.2.9.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Tencent (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.9.3 Recent Developments
    3.2.9.4 Future Strategic Planning
    3.2.10 Ubisoft Overview
    Table Ubisoft Overview List
    3.2.10.1 Product Specifications
    3.2.10.2 Business Data (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Margin)
    Table Video Game Business Operation of Ubisoft (Production Volume (Volume), Production Amount (Million USD), Price, Cost, Gross Margin)
    3.2.10.3 Recent Developments
    3.2.10.4 Future Strategic Planning

    4 Market Competition Pattern

    4.1 Market Size and Sketch

    Figure Global Market Size and Growth Rate, 2017-2021, in Volume
    Figure Global Market Size and Growth Rate, 2017-2021, in Million USD
    Figure Global Competition Sketch Overview

    4.2 Company Market Share

    4.2.1 Global Production by Major Manufacturers
    Table Global Production Volume List by Manufacturers, 2017-2021, in Volume
    Table Global Production Volume Share List by Manufacturers, 2017-2021, in Volume
    Figure Global Production Volume Share by Manufacturers in 2021, in Volume
    Table Global Production Amount List by Manufacturers, 2017-2021, in Million USD
    Table Global Production Amount Share List by Manufacturers, 2017-2021, in Million USD
    Figure Global Production Amount Share by Manufacturers in 2021, in Million USD
    4.2.2 Market Concentration Analysis

    4.3 Market News and Trend

    4.3.1 Merger & Acquisition
    4.3.2 New Product Launch

    5 Product Type Segment

    5.1 Global Overview by Product Type Segment

    Table Global Market Status and Growth Rate by Product Type Segment, 2017-2021, in Million USD
    Table Global Market Status and Growth Rate by Product Type Segment 2017-2021, in Volume

    5.2 Segment Subdivision by Product Type

    5.2.1 Market in Action
    5.2.1.1 Market Size
    Figure Global Market Amount and Growth Rate in Action, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Action, 2017-2021, in Volume
    5.2.1.2 Situation & Development
    5.2.2 Market in Shooter
    5.2.2.1 Market Size
    Figure Global Market Amount and Growth Rate in Shooter, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Shooter, 2017-2021, in Volume
    5.2.2.2 Situation & Development
    5.2.3 Market in Sports
    5.2.3.1 Market Size
    Figure Global Market Amount and Growth Rate in Sports, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Sports, 2017-2021, in Volume
    5.2.3.2 Situation & Development
    5.2.4 Market in Role-Playing
    5.2.4.1 Market Size
    Figure Global Market Amount and Growth Rate in Role-Playing, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Role-Playing, 2017-2021, in Volume
    5.2.4.2 Situation & Development
    5.2.5 Market in Adventure
    5.2.5.1 Market Size
    Figure Global Market Amount and Growth Rate in Adventure, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Adventure, 2017-2021, in Volume
    5.2.5.2 Situation & Development
    5.2.6 Market in Racing
    5.2.6.1 Market Size
    Figure Global Market Amount and Growth Rate in Racing, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Racing, 2017-2021, in Volume
    5.2.6.2 Situation & Development
    5.2.7 Market in Strategy
    5.2.7.1 Market Size
    Figure Global Market Amount and Growth Rate in Strategy, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Strategy, 2017-2021, in Volume
    5.2.7.2 Situation & Development
    5.2.8 Market in Others
    5.2.8.1 Market Size
    Figure Global Market Amount and Growth Rate in Others, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Others, 2017-2021, in Volume
    5.2.8.2 Situation & Development

    6 End-Use Segment

    6.1 Global Overview by End-Use Segment

    Table Global Market Status and Growth Rate by End-Use Segment, 2017-2021, in Million USD
    Table Global Market Status and Growth Rate by End-Use Segment 2017-2021, in Volume

    6.2 Segment Subdivision

    6.2.1 Market in PC
    6.2.1.1 Market Size
    Figure Global Market Amount and Growth Rate in PC, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in PC, 2017-2021, in Volume
    6.2.1.2 Situation & Development
    6.2.2 Market in Conneted TV
    6.2.2.1 Market Size
    Figure Global Market Amount and Growth Rate in Conneted TV, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Conneted TV, 2017-2021, in Volume
    6.2.2.2 Situation & Development
    6.2.3 Market in Tablet
    6.2.3.1 Market Size
    Figure Global Market Amount and Growth Rate in Tablet, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Tablet, 2017-2021, in Volume
    6.2.3.2 Situation & Development
    6.2.4 Market in Smartphone
    6.2.4.1 Market Size
    Figure Global Market Amount and Growth Rate in Smartphone, 2017-2021, in USD Million
    Figure Global Market Amount and Growth Rate in Smartphone, 2017-2021, in Volume
    6.2.4.2 Situation & Development

    7 Market Forecast & Trend

    7.1 Regional Forecast

    Table Global Market Forecast by Region Segment 2022-2027, in Million USD
    Table Global Market Forecast by Region Segment 2022-2027, in Volume

    7.2 Consumption Forecast

    7.2.1 Product Type Forecast
    Table Global Market Amount by Product Type Segment 2022-2027, in Million USD
    Table Global Market Volume by Product Type Segment 2022-2027, in Volume
    7.2.2 End-Use Forecast
    Table Global Market Amount by End-Use Segment 2022-2027, in Million USD
    Table Global Market Volume by End-Use Segment 2022-2027, in Volume

    7.3 Investment Trend

    7.4 Consumption Trend


    8 Price & Channel

    8.1 Price and Cost

    8.1.1 Price
    8.1.2 Cost
    Figure Cost Component Ratio

    8.2 Channel Segment


    9 Market Drivers & Investment Environment

    9.1 Market Drivers

    9.2 Investment Environment

    9.3 Impact of Coronavirus on the Video Game Industry

    9.3.1 Impact on Industry Upstream
    9.3.2 Impact on Industry Downstream
    9.3.3 Impact on Industry Channels
    9.3.4 Impact on Industry Competition
    9.3.5 Impact on Industry Employment

    10 Research Conclusion

     

  • The Global Status & Forecast by Geography Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
    • Activision Blizzard
    • Electronic Arts
    • GungHo
    • King
    • Microsoft
    • Nintendo
    • Sony
    • Take-Two Interactive
    • Tencent
    • Ubisoft
    By Regions:
    • Asia Pacific
    • North America
    • Europe
    • South America
    • Middle East & Africa
    By Type:
    • Action
    • Shooter
    • Sports
    • Role-Playing
    • Adventure
    • Racing
    • Strategy
    • Others
    By Application:
    • PC
    • Conneted TV
    • Tablet
    • Smartphone
Licensing options
2280
USD

Need assistance ?

Research objectives

Where will all these developments take the industry in the long

To study and analyze the global Market consumption (value & volume) by key regions/countries, product type and application, history data from 2015 to 2019, and forecast to 2025.

What are the future opportunities in the market?

To understand the structure of Market by identifying its various subsegments.

What are the major driving forces expected to impact the development of the market market across different regions?

To analyze the market with respect to individual growth trends, future prospects, and their contribution to the total market.

Which industry trends are likely to shape the future of the industry during the forecast period 2020-2025?

To project the consumption of market submarkets, with respect to key regions.

Who are the major driving forces expected to decide the fate of the industry worldwide.

To strategically profile the key players and comprehensively analyze their growth strategies.

What are the key barriers and threats believed to hinder the development of the industry?

To analyze competitive developments such as expansions,agreements, new product launches, and acquisitions in the market.

Who are the prominent market players making a mark in the market with their winning strategies?

To share detailed information about the key factors influencing the growth of the market

What will be the growth rate and the market size of the industry for the forecast period 2020-2025?

Focuses on the key global market Vendors, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

Our Clients