Global Esport Market Report 2019

Get in-depth COVID-19 impact and recovery analysis on the Global Esport Market

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  • With the slowdown in world economic growth, the Esport industry has also suffered a certain impact, but still maintained a relatively optimistic growth, the past four years, Esport market size to maintain the average annual growth rate of XXX from XXX million $ in 2014 to XXX million $ in 2018, our analysts believe that in the next few years, Esport market size will be further expanded, we expect that by 2023, The market size of the Esport will reach XXX million $.

    This Report covers the manufacturers’ data, including: shipment, price, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size, volume and value, as well as price data.

    Besides, the report also covers segment data, including: type segment, industry segment, channel segment etc. cover different segment market size, both volume and value. Also cover different industries clients information, which is very important for the manufacturers. If you need more information, please contact us

    Section 1: Free——Definition

    Section (2 3): 1200 USD——Manufacturer Detail

    Modern Times Group

    Activision Blizzard

    Valve Corporation

    CJ Corporation

    Electronic Arts

    Nintendo

    Turner Broadcasting System

    Faceit

    Gfinity

    Hi Rez Studios

    Kabum

    Wargaming Public

    Rovio Entertainment

    Gungho Online Entertainment

    Alisports

    Section 4: 900 USD——Region Segmentation

    North America Country (United States, Canada)

    South America

    Asia Country (China, Japan, India, Korea)

    Europe Country (Germany, UK, France, Italy)

    Other Country (Middle East, Africa, GCC)

    Section (5 6 7): 500 USD——

    Product Type Segmentation

    Real-time strategy (RTS)

    First-person shooter (FPS)

    Multiplayer online battle arena (MOBA)

    Industry Segmentation

    Mobilehone & Tablet

    PC

    Video Game

    Channel (Direct Sales, Distributor) Segmentation

    Section 8: 400 USD——Trend (2018-2023)

    Section 9: 300 USD——Product Type Detail

    Section 10: 700 USD——Downstream Consumer

    Section 11: 200 USD——Cost Structure

    Section 12: 500 USD——Conclusion

     

  • With tables and figures helping analyze worldwide Global Esport market, this research provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

    Section 1 Esport Product Definition
    Section 2 Global Esport Market Manufacturer Share and Market Overview

    2.1 Global Manufacturer Esport Shipments

    2.2 Global Manufacturer Esport Business Revenue

    2.3 Global Esport Market Overview

    Section 3 Manufacturer Esport Business Introduction

    3.1 Modern Times Group Esport Business Introduction

    3.1.1 Modern Times Group Esport Shipments, Price, Revenue and Gross profit 2014-2018
    3.1.2 Modern Times Group Esport Business Distribution by Region
    3.1.3 Modern Times Group Interview Record
    3.1.4 Modern Times Group Esport Business Profile
    3.1.5 Modern Times Group Esport Product Specification

    3.2 Activision Blizzard Esport Business Introduction

    3.2.1 Activision Blizzard Esport Shipments, Price, Revenue and Gross profit 2014-2018
    3.2.2 Activision Blizzard Esport Business Distribution by Region
    3.2.3 Interview Record
    3.2.4 Activision Blizzard Esport Business Overview
    3.2.5 Activision Blizzard Esport Product Specification

    3.3 Valve Corporation Esport Business Introduction

    3.3.1 Valve Corporation Esport Shipments, Price, Revenue and Gross profit 2014-2018
    3.3.2 Valve Corporation Esport Business Distribution by Region
    3.3.3 Interview Record
    3.3.4 Valve Corporation Esport Business Overview
    3.3.5 Valve Corporation Esport Product Specification

    3.4 CJ Corporation Esport Business Introduction

    3.5 Electronic Arts Esport Business Introduction

    3.6 Nintendo Esport Business Introduction


    Section 4 Global Esport Market Segmentation (Region Level)

    4.1 North America Country

    4.1.1 United States Esport Market Size and Price Analysis 2014-2018
    4.1.2 Canada Esport Market Size and Price Analysis 2014-2018

    4.2 South America Country

    4.2.1 South America Esport Market Size and Price Analysis 2014-2018

    4.3 Asia Country

    4.3.1 China Esport Market Size and Price Analysis 2014-2018
    4.3.2 Japan Esport Market Size and Price Analysis 2014-2018
    4.3.3 India Esport Market Size and Price Analysis 2014-2018
    4.3.4 Korea Esport Market Size and Price Analysis 2014-2018

    4.4 Europe Country

    4.4.1 Germany Esport Market Size and Price Analysis 2014-2018
    4.4.2 UK Esport Market Size and Price Analysis 2014-2018
    4.4.3 France Esport Market Size and Price Analysis 2014-2018
    4.4.4 Italy Esport Market Size and Price Analysis 2014-2018
    4.4.5 Europe Esport Market Size and Price Analysis 2014-2018

    4.5 Other Country and Region

    4.5.1 Middle East Esport Market Size and Price Analysis 2014-2018
    4.5.2 Africa Esport Market Size and Price Analysis 2014-2018
    4.5.3 GCC Esport Market Size and Price Analysis 2014-2018

    4.6 Global Esport Market Segmentation (Region Level) Analysis 2014-2018

    4.7 Global Esport Market Segmentation (Region Level) Analysis
    Section 5 Global Esport Market Segmentation (Product Type Level)

    5.1 Global Esport Market Segmentation (Product Type Level) Market Size 2014-2018

    5.2 Different Esport Product Type Price 2014-2018

    5.3 Global Esport Market Segmentation (Product Type Level) Analysis

    Section 6 Global Esport Market Segmentation (Industry Level)

    6.1 Global Esport Market Segmentation (Industry Level) Market Size 2014-2018

    6.2 Different Industry Price 2014-2018

    6.3 Global Esport Market Segmentation (Industry Level) Analysis

    Section 7 Global Esport Market Segmentation (Channel Level)

    7.1 Global Esport Market Segmentation (Channel Level) Sales Volume and Share 2014-2018

    7.2 Global Esport Market Segmentation (Channel Level) Analysis

    Section 8 Esport Market Forecast 2018-2023

    8.1 Esport Segmentation Market Forecast (Region Level)

    8.2 Esport Segmentation Market Forecast (Product Type Level)

    8.3 Esport Segmentation Market Forecast (Industry Level)

    8.4 Esport Segmentation Market Forecast (Channel Level)

    Section 9 Esport Segmentation Product Type

    9.1 Real-time strategy (RTS) Product Introduction

    9.2 First-person shooter (FPS) Product Introduction

    9.3 Multiplayer online battle arena (MOBA) Product Introduction

    Section 10 Esport Segmentation Industry

    10.1 Mobilehone & Tablet Clients

    10.2 PC Clients

    10.3 Video Game Clients

    Section 11 Esport Cost of Production Analysis

    11.1 Raw Material Cost Analysis

    11.2 Technology Cost Analysis

    11.3 Labor Cost Analysis

    11.4 Cost Overview

    Section 12 Conclusion
    Chart and Figure
    Figure Esport Product Picture from Modern Times Group
    Chart 2014-2018 Global Manufacturer Esport Shipments (Units)
    Chart 2014-2018 Global Manufacturer Esport Shipments Share
    Chart 2014-2018 Global Manufacturer Esport Business Revenue (Million USD)
    Chart 2014-2018 Global Manufacturer Esport Business Revenue Share
    Chart Modern Times Group Esport Shipments, Price, Revenue and Gross profit 2014-2018
    Chart Modern Times Group Esport Business Distribution
    Chart Modern Times Group Interview Record (Partly)
    Figure Modern Times Group Esport Product Picture
    Chart Modern Times Group Esport Business Profile
    Table Modern Times Group Esport Product Specification
    Chart Activision Blizzard Esport Shipments, Price, Revenue and Gross profit 2014-2018
    Chart Activision Blizzard Esport Business Distribution
    Chart Activision Blizzard Interview Record (Partly)
    Figure Activision Blizzard Esport Product Picture
    Chart Activision Blizzard Esport Business Overview
    Table Activision Blizzard Esport Product Specification
    Chart Valve Corporation Esport Shipments, Price, Revenue and Gross profit 2014-2018
    Chart Valve Corporation Esport Business Distribution
    Chart Valve Corporation Interview Record (Partly)
    Figure Valve Corporation Esport Product Picture
    Chart Valve Corporation Esport Business Overview
    Table Valve Corporation Esport Product Specification

    3.4 CJ Corporation Esport Business Introduction


    Chart United States Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart United States Esport Sales Price ($/Unit) 2014-2018
    Chart Canada Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Canada Esport Sales Price ($/Unit) 2014-2018
    Chart South America Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart South America Esport Sales Price ($/Unit) 2014-2018
    Chart China Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart China Esport Sales Price ($/Unit) 2014-2018
    Chart Japan Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Japan Esport Sales Price ($/Unit) 2014-2018
    Chart India Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart India Esport Sales Price ($/Unit) 2014-2018
    Chart Korea Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Korea Esport Sales Price ($/Unit) 2014-2018
    Chart Germany Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Germany Esport Sales Price ($/Unit) 2014-2018
    Chart UK Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart UK Esport Sales Price ($/Unit) 2014-2018
    Chart France Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart France Esport Sales Price ($/Unit) 2014-2018
    Chart Italy Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Italy Esport Sales Price ($/Unit) 2014-2018
    Chart Europe Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Europe Esport Sales Price ($/Unit) 2014-2018
    Chart Middle East Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Middle East Esport Sales Price ($/Unit) 2014-2018
    Chart Africa Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart Africa Esport Sales Price ($/Unit) 2014-2018
    Chart GCC Esport Sales Volume (Units) and Market Size (Million $) 2014-2018
    Chart GCC Esport Sales Price ($/Unit) 2014-2018
    Chart Global Esport Market Segmentation (Region Level) Sales Volume 2014-2018
    Chart Global Esport Market Segmentation (Region Level) Market size 2014-2018
    Chart Esport Market Segmentation (Product Type Level) Volume (Units) 2014-2018
    Chart Esport Market Segmentation (Product Type Level) Market Size (Million $) 2014-2018
    Chart Different Esport Product Type Price ($/Unit) 2014-2018
    Chart Esport Market Segmentation (Industry Level) Market Size (Volume) 2014-2018
    Chart Esport Market Segmentation (Industry Level) Market Size (Share) 2014-2018
    Chart Esport Market Segmentation (Industry Level) Market Size (Value) 2014-2018
    Chart Global Esport Market Segmentation (Channel Level) Sales Volume (Units) 2014-2018
    Chart Global Esport Market Segmentation (Channel Level) Share 2014-2018
    Chart Esport Segmentation Market Forecast (Region Level) 2018-2023
    Chart Esport Segmentation Market Forecast (Product Type Level) 2018-2023
    Chart Esport Segmentation Market Forecast (Industry Level) 2018-2023
    Chart Esport Segmentation Market Forecast (Channel Level) 2018-2023
    Chart Real-time strategy (RTS) Product Figure
    Chart Real-time strategy (RTS) Product Advantage and Disadvantage Comparison
    Chart First-person shooter (FPS) Product Figure
    Chart First-person shooter (FPS) Product Advantage and Disadvantage Comparison
    Chart Multiplayer online battle arena (MOBA) Product Figure
    Chart Multiplayer online battle arena (MOBA) Product Advantage and Disadvantage Comparison
    Chart Mobilehone & Tablet Clients
    Chart PC Clients
    Chart Video Game Clients

     

  • The Global Esport Market has been segregated into various crucial divisions including applications, types, and regions. Each market segment is intensively studied in the report contemplating its market acceptance, worthiness, demand, and growth prospects. The segmentation analysis will help the client to customize their marketing approach to have a better command of each segment and to identify the most prospective customer base.

    Report Objectives / Segmentation Covered :
    By Companies / players:
    • Modern Times Group
    • Activision Blizzard
    • Valve Corporation
    • CJ Corporation
    • Electronic Arts
    • Nintendo
    • Turner Broadcasting System
    • Faceit
    • Gfinity
    • Hi Rez Studios
    • Kabum
    • Wargaming Public
    • Rovio Entertainment
    • Gungho Online Entertainment
    • Alisports
    By Regions:
    • North America Country (United States, Canada)
    • South America
    • Asia Country (China, Japan, India, Korea)
    • Europe Country (Germany, UK, France, Italy)
    • Other Country (Middle East, Africa, GCC)
    By Type:
    • Real-time strategy RTS
    • First-person shooter FPS
    • Multiplayer online battle arena MOBA
    By Application:
    • Mobilehone & Tablet
    • PC
    • Video Game
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Research objectives

Where will all these developments take the industry in the long

To study and analyze the global Market consumption (value & volume) by key regions/countries, product type and application, history data from 2015 to 2019, and forecast to 2025.

What are the future opportunities in the market?

To understand the structure of Market by identifying its various subsegments.

What are the major driving forces expected to impact the development of the market market across different regions?

To analyze the market with respect to individual growth trends, future prospects, and their contribution to the total market.

Which industry trends are likely to shape the future of the industry during the forecast period 2020-2025?

To project the consumption of market submarkets, with respect to key regions.

Who are the major driving forces expected to decide the fate of the industry worldwide.

To strategically profile the key players and comprehensively analyze their growth strategies.

What are the key barriers and threats believed to hinder the development of the industry?

To analyze competitive developments such as expansions,agreements, new product launches, and acquisitions in the market.

Who are the prominent market players making a mark in the market with their winning strategies?

To share detailed information about the key factors influencing the growth of the market

What will be the growth rate and the market size of the industry for the forecast period 2020-2025?

Focuses on the key global market Vendors, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

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